top of page
HighresScreenshot00003.png

Michael Millar
Generalist Technical Designer

Projects

I'm Michael Millar, a recent BA (Hons) graduate of Game Design and Production from Abertay University. I'm a well rounded Generalist Technical Designer, showcasing a diverse portfolio that highlights my passion for creating games and my technical expertise.  

Explore my diverse range of my game design projects, including headline group projects 'Black Mass' and 'Foragers', as well as my solo Honours project 'The Inverdale Case'. Each project illustrates creativity, technical expertise, and a passion for innovative gaming experiences. 

These projects showcase my diverse skillset and my expereince making games for PC, Mobile and Virtual Reality.

beta-1.PNG

Black Mass

3rd Year Group Project

A subversive first person horror game, where players must explore an abandoned, haunted orphanage in search of their friend, but beware, you are not alone. 

2.PNG

Foragers

2nd Year Group Project

A third person Survival, Crafting Adventure game, where players must explore a picturesque island environment. 

HighresScreenshot00027.png
collage.png

The Inverdale Case

Honours Project

A multimedia murder mystery. Players must cipher through physical documents and a digital recreation of the victims mobile phone to uncover the truth about what really happened, and who the real killer was. 

My Portfolio

Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about what I do and what I can do for you.

Design Journey

IMG_20241008_192420.jpg

My Story

I am a highly skilled and passionate Generalist & Technical Designer recently graduated from University of Abertay. I am passionate about creating immersive experiences, combining creativity with technical proficiency to create compelling gameplay for players. I am extremely driven and reliable, pouring my heart and soul into delivering for teams and players. 

During my time at University I have sought out every opportunity to develop my skillset. I want to be able to add as much value to the development of games as possible, so I have taken on many roles, and developed a diverse array of skills - from programming, to UI Design. 

I view creating games as my life's purpose. Everything that is worthwhile in this world is about other people, and games have the capacity to create joy. This is why I want to make games in the first place. I want to create experiences for players that offer an escape from the trials and tribulations of their daily lives. 

Countless games have provided this gift to me. A gift from many thousands of passionate game developers. A gift I would love to pay forward.

Testimonials

Colleague Reviews

I am committed to resonant culture and working well within teams. To me, strong interpersonal communication is the most important aspect of effective teamwork. 
Here's what colleagues have to say
Nick Risse
Producer, Black Mass, Fear Below

Mikey brought incredible enthusiasm and energy to our team. He consistently contributed thoughtful ideas during discussions and was deeply committed to delivering the best version of our project. His strong work ethic and genuine passion for his work truly set him apart. I would gladly work with Mikey again, if the opportunity arises.

Kyle Singer
Programmer, Black Mass, Pumpkin Roulette, Fear Below

Michael's dedication to crafting engaging game experiences is truly commendable. His ability to merge storytelling with gameplay mechanics is a testament to his talent and passion for the industry.

Aiden Cargill
Level Designer, Foragers, Black Mass, Give, Fear Below

I’ve always considered Michael to be an asset to any team. Since working with him for the first time early on in University, I sought out every opportunity to work with him again. His work ethic is outstanding as well as his skills as a game designer and he has the ability to take on any role given to him and carry it out to a high standard.

Skills

Areas of Expertise

Game Design

Concept Design

Level Design

Gameplay

User Experience

Sound Design

Foley Sounds

Composition

Animation & Cinematics

Character Animation

Behaviour Trees 

Cinematics

Technical Design

Visual Scripting

Fundamentals of C++ C# & Java

bottom of page