
Michael Millar
Generalist Technical Designer
Projects
I'm Michael Millar, a recent BA (Hons) graduate of Game Design and Production from Abertay University. I'm a well rounded Generalist Technical Designer, showcasing a diverse portfolio that highlights my passion for creating games and my technical expertise.
Explore my diverse range of my game design projects, including headline group projects 'Black Mass' and 'Foragers', as well as my solo Honours project 'The Inverdale Case'. Each project illustrates creativity, technical expertise, and a passion for innovative gaming experiences.
These projects showcase my diverse skillset and my expereince making games for PC, Mobile and Virtual Reality.


My Portfolio
Welcome to my portfolio. Here you’ll find a selection of my work. Explore my projects to learn more about what I do and what I can do for you.
Design Journey

My Story
I am a highly skilled and passionate Generalist & Technical Designer recently graduated from University of Abertay. I am passionate about creating immersive experiences, combining creativity with technical proficiency to create compelling gameplay for players. I am extremely driven and reliable, pouring my heart and soul into delivering for teams and players.
During my time at University I have sought out every opportunity to develop my skillset. I want to be able to add as much value to the development of games as possible, so I have taken on many roles, and developed a diverse array of skills - from programming, to UI Design.
I view creating games as my life's purpose. Everything that is worthwhile in this world is about other people, and games have the capacity to create joy. This is why I want to make games in the first place. I want to create experiences for players that offer an escape from the trials and tribulations of their daily lives.
Countless games have provided this gift to me. A gift from many thousands of passionate game developers. A gift I would love to pay forward.
Testimonials
Colleague Reviews
I am committed to resonant culture and working well within teams. To me, strong interpersonal communication is the most important aspect of effective teamwork.
Here's what colleagues have to say
Nick Risse
Producer, Black Mass, Fear Below
Mikey brought incredible enthusiasm and energy to our team. He consistently contributed thoughtful ideas during discussions and was deeply committed to delivering the best version of our project. His strong work ethic and genuine passion for his work truly set him apart. I would gladly work with Mikey again, if the opportunity arises.
Kyle Singer
Programmer, Black Mass, Pumpkin Roulette, Fear Below
Michael's dedication to crafting engaging game experiences is truly commendable. His ability to merge storytelling with gameplay mechanics is a testament to his talent and passion for the industry.
Aiden Cargill
Level Designer, Foragers, Black Mass, Give, Fear Below
I’ve always considered Michael to be an asset to any team. Since working with him for the first time early on in University, I sought out every opportunity to work with him again. His work ethic is outstanding as well as his skills as a game designer and he has the ability to take on any role given to him and carry it out to a high standard.
Skills
Areas of Expertise
Game Design
Concept Design
Level Design
Gameplay
User Experience
Sound Design
Foley Sounds
Composition
Animation & Cinematics
Character Animation
Behaviour Trees
Cinematics
Technical Design
Visual Scripting
Fundamentals of C++ C# & Java